So I am thinking of letting a player play his recently deceased wizard as a ghost. So I am thinking of ways to not have the character be too weak or too strong. One thing I am thinking of is have possessed entities get a save at the end of every round, and perhaps have the possession power use up a spell slot. I don't know about the "Frightful visage" power yet (maybe give the party an item-macguffin that makes them immune to the frightening effect? Maybe just tell the ghost player that showing himself could be dangerous?).Anyhow, thoughts on how to do this right?
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